{"archetype":"Standard v3 Group 5EF888 (Firdoch Core, The End)","deck_id":169407,"deck_name":"Mardu Control","format":"Standard","main":[{"card_name":"Abrade","quantity":2},{"card_name":"Blazemire Verge","quantity":3},{"card_name":"Bleachbone Verge","quantity":4},{"card_name":"Blood Crypt","quantity":4},{"card_name":"Cori Mountain Monastery","quantity":2},{"card_name":"Day of Black Sun","quantity":2},{"card_name":"Duress","quantity":1},{"card_name":"Feed the Cycle","quantity":1},{"card_name":"Firdoch Core","quantity":3},{"card_name":"Get Lost","quantity":2},{"card_name":"Godless Shrine","quantity":4},{"card_name":"Inevitable Defeat","quantity":3},{"card_name":"Insatiable Avarice","quantity":2},{"card_name":"Intimidation Tactics","quantity":1},{"card_name":"Kutzil's Flanker","quantity":4},{"card_name":"Lightning Helix","quantity":4},{"card_name":"Nowhere to Run","quantity":2},{"card_name":"Plains","quantity":1},{"card_name":"Raucous Theater","quantity":1},{"card_name":"Requiting Hex","quantity":2},{"card_name":"Sacred Foundry","quantity":2},{"card_name":"Shadowy Backstreet","quantity":1},{"card_name":"Starting Town","quantity":2},{"card_name":"Strategic Betrayal","quantity":1},{"card_name":"Swamp","quantity":1},{"card_name":"The End","quantity":1},{"card_name":"Unholy Annex // Ritual Chamber","quantity":4}],"player":"Ramos, Jesus","sideboard":[{"card_name":"Ancient Vendetta","quantity":1},{"card_name":"Beza, the Bounding Spring","quantity":1},{"card_name":"Deadly Cover-Up","quantity":1},{"card_name":"Duress","quantity":2},{"card_name":"Hexing Squelcher","quantity":3},{"card_name":"High Noon","quantity":4},{"card_name":"Rest in Peace","quantity":1},{"card_name":"Return the Favor","quantity":1},{"card_name":"The End","quantity":1}],"text":"Deck\n2 Abrade\n3 Blazemire Verge\n4 Bleachbone Verge\n4 Blood Crypt\n2 Cori Mountain Monastery\n2 Day of Black Sun\n1 Duress\n1 Feed the Cycle\n3 Firdoch Core\n2 Get Lost\n4 Godless Shrine\n3 Inevitable Defeat\n2 Insatiable Avarice\n1 Intimidation Tactics\n4 Kutzil's Flanker\n4 Lightning Helix\n2 Nowhere to Run\n1 Plains\n1 Raucous Theater\n2 Requiting Hex\n2 Sacred Foundry\n1 Shadowy Backstreet\n2 Starting Town\n1 Strategic Betrayal\n1 Swamp\n1 The End\n4 Unholy Annex // Ritual Chamber\n\nSideboard\n1 Ancient Vendetta\n1 Beza, the Bounding Spring\n1 Deadly Cover-Up\n2 Duress\n3 Hexing Squelcher\n4 High Noon\n1 Rest in Peace\n1 Return the Favor\n1 The End\n","tournament":"$$Big Brain Games #6 $$"}
